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  <title>Teach Yourself Systems Examples</title>
  <link>https://teachyourselfsystems.com/examples</link>
  <description>Latest simulation examples from Teach Yourself Systems</description>
  <item>
    <title>Fishery Simulation</title>
    <link>https://teachyourselfsystems.com/examples/fishery</link>
    <guid>https://teachyourselfsystems.com/examples/fishery</guid>
    <description>A fishery simulation of stocks, flows, and feedback loops managing fish populations.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Antifragile System</title>
    <link>https://teachyourselfsystems.com/examples/antifragile-system</link>
    <guid>https://teachyourselfsystems.com/examples/antifragile-system</guid>
    <description>The same adaptive loop, two fates: with one knob negative each failure makes the system stronger; flip its sign and failures spiral to certain breakdown.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>First-Price vs. Vickrey Auctions</title>
    <link>https://teachyourselfsystems.com/examples/auction-first-vickrey</link>
    <guid>https://teachyourselfsystems.com/examples/auction-first-vickrey</guid>
    <description>Repeated sealed-bid auctions comparing first-price and Vickrey rules with learning agents.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Bank Renege Simulation</title>
    <link>https://teachyourselfsystems.com/examples/bank-renege</link>
    <guid>https://teachyourselfsystems.com/examples/bank-renege</guid>
    <description>At a teller running near capacity, patience decides everything: impatient customers give up before a line even forms - half walk out - while patient ones build a long queue yet nearly all get served.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Bathtub Fill and Drain</title>
    <link>https://teachyourselfsystems.com/examples/bathtub</link>
    <guid>https://teachyourselfsystems.com/examples/bathtub</guid>
    <description>A bathtub simulation illustrating stock and flow of water volume.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Car Service Simulation - SimPy Tutorial</title>
    <link>https://teachyourselfsystems.com/examples/car-service</link>
    <guid>https://teachyourselfsystems.com/examples/car-service</guid>
    <description>A car service simulation showing priority washing with features like interrupts.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Dynamic Difficulty Adjustment</title>
    <link>https://teachyourselfsystems.com/examples/dynamic-difficulty</link>
    <guid>https://teachyourselfsystems.com/examples/dynamic-difficulty</guid>
    <description>Adaptive encounters that track win rate to keep players challenged.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Elementary Cellular Automata</title>
    <link>https://teachyourselfsystems.com/examples/elementary-ca</link>
    <guid>https://teachyourselfsystems.com/examples/elementary-ca</guid>
    <description>One 8-bit rule number, three worlds: flip it to walk a single-line automaton from an ordered fractal through Turing-complete complexity to deterministic chaos.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Gacha Box</title>
    <link>https://teachyourselfsystems.com/examples/gacha-box</link>
    <guid>https://teachyourselfsystems.com/examples/gacha-box</guid>
    <description>Same 50 pulls, same spend, one setting apart: a pity timer guarantees the 1%-odds ultra after a dry streak, while turning it off can leave you empty-handed.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Game of Life</title>
    <link>https://teachyourselfsystems.com/examples/game-of-life</link>
    <guid>https://teachyourselfsystems.com/examples/game-of-life</guid>
    <description>Conway&#39;s Game of Life: a random soup self-organizes into still-lifes, blinkers, and gliders — global order from one local rule.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Goal-Seeking Decay</title>
    <link>https://teachyourselfsystems.com/examples/goal-seeking-decay</link>
    <guid>https://teachyourselfsystems.com/examples/goal-seeking-decay</guid>
    <description>A goal-seeking decay simulation modeling exponential approach toward a target.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Hospital ER Patient Flow</title>
    <link>https://teachyourselfsystems.com/examples/hospital-er</link>
    <guid>https://teachyourselfsystems.com/examples/hospital-er</guid>
    <description>Queuing theory demo of patient flow through an emergency department.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Inspection Game</title>
    <link>https://teachyourselfsystems.com/examples/inspection-game</link>
    <guid>https://teachyourselfsystems.com/examples/inspection-game</guid>
    <description>A ranger who patrols just 40% of sites can still stop poaching - but only if the penalty is harsh enough. Soften it and the same patrols let crime pay.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Inventory Oscillation</title>
    <link>https://teachyourselfsystems.com/examples/inventory-oscillation</link>
    <guid>https://teachyourselfsystems.com/examples/inventory-oscillation</guid>
    <description>Naive reordering that ignores in-transit stock makes inventory swing; counting the pipeline flattens it.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Logistic Growth</title>
    <link>https://teachyourselfsystems.com/examples/logistic-growth</link>
    <guid>https://teachyourselfsystems.com/examples/logistic-growth</guid>
    <description>Grow a population too fast and it overshoots its carrying capacity before settling; grow it gently and it glides up to the same limit.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Logistic Map</title>
    <link>https://teachyourselfsystems.com/examples/logistic-map</link>
    <guid>https://teachyourselfsystems.com/examples/logistic-map</guid>
    <description>A logistic map simulation that iterates x_{n+1}=r*x_n*(1-x_n) to illustrate chaos.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Predator-Prey (Lotka–Volterra, SciPy)</title>
    <link>https://teachyourselfsystems.com/examples/lotka-volterra</link>
    <guid>https://teachyourselfsystems.com/examples/lotka-volterra</guid>
    <description>A predator-prey simulation using the Lotka-Volterra equations.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Predator-Prey (Lotka–Volterra, SimPy)</title>
    <link>https://teachyourselfsystems.com/examples/lotka-volterra-simpy</link>
    <guid>https://teachyourselfsystems.com/examples/lotka-volterra-simpy</guid>
    <description>Discrete-time SimPy approximation of the predator–prey model.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Machines Simulation</title>
    <link>https://teachyourselfsystems.com/examples/machines</link>
    <guid>https://teachyourselfsystems.com/examples/machines</guid>
    <description>A machines simulation depicting resource allocation and reliability.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Matchmaking Queue</title>
    <link>https://teachyourselfsystems.com/examples/matchmaking-queue</link>
    <guid>https://teachyourselfsystems.com/examples/matchmaking-queue</guid>
    <description>Simulates skill-based matchmaking with adjustable buckets, skill delta and max wait.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Nested Hierarchy Workflow</title>
    <link>https://teachyourselfsystems.com/examples/nested-hierarchy</link>
    <guid>https://teachyourselfsystems.com/examples/nested-hierarchy</guid>
    <description>A nested hierarchy simulation where tasks flow across company departments.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Queue Simulation</title>
    <link>https://teachyourselfsystems.com/examples/queue</link>
    <guid>https://teachyourselfsystems.com/examples/queue</guid>
    <description>A single-server queue at the edge of overload: nudge utilization past 1 and the backlog diverges.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Ride-Share Surge Control</title>
    <link>https://teachyourselfsystems.com/examples/ride-surge</link>
    <guid>https://teachyourselfsystems.com/examples/ride-surge</guid>
    <description>Dynamic pricing stabilises rider waits—until high gain and delay turn it into surge whiplash.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Rumor vs Counterwave</title>
    <link>https://teachyourselfsystems.com/examples/rumor-counterwave</link>
    <guid>https://teachyourselfsystems.com/examples/rumor-counterwave</guid>
    <description>Competing rumor and fact-check messages racing across a social network.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Savings vs Credit-Card Debt</title>
    <link>https://teachyourselfsystems.com/examples/savings-vs-debt</link>
    <guid>https://teachyourselfsystems.com/examples/savings-vs-debt</guid>
    <description>Same card, same income - one number decides everything: pay just under the interest and the debt runs away; pay just over it and the balance marches to zero.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>SIR Model with Vaccination</title>
    <link>https://teachyourselfsystems.com/examples/sir-vaccination</link>
    <guid>https://teachyourselfsystems.com/examples/sir-vaccination</guid>
    <description>An SIR epidemic at the threshold: vaccinating past the herd-immunity line pushes effective R0 below 1 and the outbreak fizzles.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Sleep Debt Simulation</title>
    <link>https://teachyourselfsystems.com/examples/sleep-debt</link>
    <guid>https://teachyourselfsystems.com/examples/sleep-debt</guid>
    <description>A sleep debt simulation tracking caffeine, sleep patterns, and debt buildup.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Thermostat Simulation</title>
    <link>https://teachyourselfsystems.com/examples/thermostat</link>
    <guid>https://teachyourselfsystems.com/examples/thermostat</guid>
    <description>A bang-bang thermostat reading a delayed sensor overshoots and rings; shorten the delay and it settles.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>War of Attrition</title>
    <link>https://teachyourselfsystems.com/examples/war-of-attrition</link>
    <guid>https://teachyourselfsystems.com/examples/war-of-attrition</guid>
    <description>Two-player waiting game exploring mixed strategies and the option value of waiting.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
  <item>
    <title>Water Heater PID Control</title>
    <link>https://teachyourselfsystems.com/examples/water-heater-pid</link>
    <guid>https://teachyourselfsystems.com/examples/water-heater-pid</guid>
    <description>PID control keeps a domestic hot water tank near its setpoint while balancing heater power and losses.</description>
    <pubDate>Thu, 25 Jun 2026 15:18:18 GMT</pubDate>
  </item>
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