Game Dynamics Examplesllms.txt
Game dynamics models capture how rules, competition, and matchmaking shape the flow of play. They connect game-theory incentives with hands-on gameplay tuning.
Whether exploring auctions, queue-based matchmaking, or randomness in loot drops, these examples illustrate how small adjustments in strategy or pairing algorithms dramatically alter the player experience.
Select an example to explore it in the playground.
Intermediate - Classic Dynamics
First-Price vs. Vickrey Auctions
Repeated sealed-bid auctions comparing first-price and Vickrey rules with learning agents.
Level: Intermediate
Dynamic Difficulty Adjustment
Adaptive encounters that track win rate to keep players challenged.
Level: Intermediate
Inspection Game
A ranger who patrols just 40% of sites can still stop poaching - but only if the penalty is harsh enough. Soften it and the same patrols let crime pay.
Level: Intermediate
Matchmaking Queue
Simulates skill-based matchmaking with adjustable buckets, skill delta and max wait.
Level: Intermediate
War of Attrition
Two-player waiting game exploring mixed strategies and the option value of waiting.
Level: Intermediate