Examples tagged with game-theoryllms.txt
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adaptiveantifragilityauctionbalancing-loopbottleneckbullwhipcapacitycellular-automatachaoscompeting-contagioncompoundingcomputationcontrolcontrol-systemsdebtdecaydelaydeterrencediscrete-eventecosystemelasticityemergenceenergyexponentialfact-checkfairnessfirst-order-dynamicsgamegame-theorygameplaygoalgridhealthcarehouseholdincentiveinterruptsinventorylearningmaintenancemanagementmatchmakingmonitoringnonlinear-dynamicsoscillationovershootpid-controlpity-timerpopulationpricingprioritizationpriorityprobabilityqueuequota-policyrandomreinforcementreinforcing-loopreliabilityrenegingrenewable-resourceresource-managementrumorself-organizationservicesimpysocial-networkstochasticstocks-flowssustainabilitytemperaturethermostatthroughputtime-delaywaiting-gameworkflow
Beginner - Introductory Models
Intermediate - Classic Dynamics
First-Price vs. Vickrey Auctions
Repeated sealed-bid auctions comparing first-price and Vickrey rules with learning agents.
Level: Intermediate
Inspection Game
A ranger who patrols just 40% of sites can still stop poaching - but only if the penalty is harsh enough. Soften it and the same patrols let crime pay.
Level: Intermediate
War of Attrition
Two-player waiting game exploring mixed strategies and the option value of waiting.
Level: Intermediate