Examples tagged with gamellms.txt
Select an example to explore it in the playground.
adaptiveantifragilityauctionbalancing-loopbottleneckbullwhipcapacitycellular-automatachaoscompeting-contagioncompoundingcomputationcontrolcontrol-systemsdebtdecaydelaydeterrencediscrete-eventecosystemelasticityemergenceenergyexponentialfact-checkfairnessfirst-order-dynamicsgamegame-theorygameplaygoalgridhealthcarehouseholdincentiveinterruptsinventorylearningmaintenancemanagementmatchmakingmonitoringnonlinear-dynamicsoscillationovershootpid-controlpity-timerpopulationpricingprioritizationpriorityprobabilityqueuequota-policyrandomreinforcementreinforcing-loopreliabilityrenegingrenewable-resourceresource-managementrumorself-organizationservicesimpysocial-networkstochasticstocks-flowssustainabilitytemperaturethermostatthroughputtime-delaywaiting-gameworkflow
Intermediate - Classic Dynamics
Dynamic Difficulty Adjustment
Adaptive encounters that track win rate to keep players challenged.
Level: Intermediate
Matchmaking Queue
Simulates skill-based matchmaking with adjustable buckets, skill delta and max wait.
Level: Intermediate